POV-Ray : Newsgroups : povray.general : texture : Re: texture Server Time
10 Aug 2024 17:26:01 EDT (-0400)
  Re: texture  
From: Nieminen Juha
Date: 20 Feb 2000 10:12:34
Message: <38b00462@news.povray.org>
Chris Huff <chr### [at] yahoocom> wrote:
: However, I think it would be a useful feature to have the isosurface 
: object optionally be reduced to a triangle mesh.

  You make it sound easy, but I think it isn't. How do you tesselate a
f(x,y,z) function?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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